Jul 26, 2006, 05:18 AM // 05:18
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#1
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Ascalonian Squire
Join Date: Jul 2005
Location: Florida
Guild: I need a new 1 Pm Me If you have a ACTIVE r3+ guild that ha/gvg daily
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need skill bars for a few chars
I need skill bars for:
Migraine Mesmer
Psychic Distraction Mesmer
SS Necro
I need a NICE Assassin build any 2nd prof for a HA. Pm it to me. Please.
Thank You
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Jul 26, 2006, 06:54 AM // 06:54
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#2
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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You're going to get varied opinions on all of those characters, but my favorite migraine mesmer uses power return and distortion. The other skills should be pretty obvious.
As for the remaining two, I don't have enough experience with either to feel justified posting a build.
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Jul 26, 2006, 09:09 AM // 09:09
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#3
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Ascalonian Squire
Join Date: Jul 2006
Location: Netherlands
Guild: Portrayors of Valour [pV]
Profession: W/A
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Usually a Spiteful Necro uses something like
Spiteful Spirit, Reckless Haste, Parasitic Bond, Faintheartedness, Desecrate Enchantments, <empty> <empty> Res Signet
Empty can be a second desecrate (Defile Enchantments) & Shadow of Fear. Malaise, or a utility like wards.
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Jul 26, 2006, 09:27 AM // 09:27
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#4
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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migrane mesmer:
migrane
conjure phantasm
power spike
power leak
cry of fustration
power drain
cc/wb
res sig
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Jul 26, 2006, 09:46 AM // 09:46
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Just curious, doesn't Faintheartedness somewhat defeat the purpose of running Reckless Haste with Spiteful Spirit?..
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Jul 26, 2006, 10:39 AM // 10:39
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Zui
Just curious, doesn't Faintheartedness somewhat defeat the purpose of running Reckless Haste with Spiteful Spirit?..
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Multiple Warriors.
Spitefull -> Reckless -> Parasitic Bond, tab, Faint -> Para, tab back....
The degen is quite nice aswell.
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Jul 26, 2006, 10:54 AM // 10:54
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#7
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Helll is for Heroes
migrane mesmer:
migrane
conjure phantasm
power spike
power leak
cry of fustration
power drain
cc/wb
res sig
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Drop some interrupts, add in drain enchant and mantra of persistance... You've posted more of an interrupter build that just happens to use migrane.
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Jul 26, 2006, 05:41 PM // 17:41
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
Originally Posted by Avarre
Drop some interrupts, add in drain enchant and mantra of persistance... You've posted more of an interrupter build that just happens to use migrane.
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that seems to be the purpose of migraine in tombs
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Jul 26, 2006, 06:48 PM // 18:48
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#9
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Phasola is right. HoH characters are not designed to have a lot of utility, they're designed to do one or two jobs, and set up to make it as easy for the player to be successful as possible. That Migraine mesmer is exactly what's run in HA, a character that's told to sit on one guy and interrupt everything he casts.
Complain that it's a dumb character all you want, and I'll agree with you, but when you're forming pick-up groups idiot proofing your pickups goes a lot further than giving them utility they usually won't use.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 26, 2006, 08:10 PM // 20:10
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#10
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Ensign
Complain that it's a dumb character all you want, and I'll agree with you, but when you're forming pick-up groups idiot proofing your pickups goes a lot further than giving them utility they usually won't use.
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QFT. In one of my former guilds, we used to run 2 surge mesmers with utility skills on their bars such as consume corpse and ward v foes. Taking pickups on monk or warrior positions was always far less risky than using a pickup mesmer. In fact, when we switched one of the mesmers to psychic distraction we even had problems with our newest guildmate using other skills on his bar, because he was *always* blacked out meaning we never got our ward against foes down
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Jul 27, 2006, 12:54 AM // 00:54
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#11
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Ascalonian Squire
Join Date: Jul 2005
Location: Florida
Guild: I need a new 1 Pm Me If you have a ACTIVE r3+ guild that ha/gvg daily
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I just need 8 skill bars that is the best. So i can unlock them and start to practice.
I mean all I can play is
Choker
Aoe
Shock
Warder
AoE Ele
Fire Ele
Rt Lord
only 1 that is fun is choker
so ;\
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Jul 27, 2006, 05:13 AM // 05:13
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#12
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Quacky
only 1 that is fun is choker
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If you're aiming for a challenge in HA, go infuser monk fo sho. Just make sure to take your caffeine pills beforehand.
Check out this thread for builds:
SB/Infuser, guide and tactics
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Jul 27, 2006, 09:57 AM // 09:57
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
Originally Posted by Byron
If you're aiming for a challenge in HA, go infuser monk fo sho. Just make sure to take your caffeine pills beforehand.
Check out this thread for builds:
SB/Infuser, guide and tactics
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better yet, try and go interupter w/o choking and interupt monks
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Jul 28, 2006, 06:41 PM // 18:41
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#14
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Academy Page
Join Date: Jun 2006
Guild: The Notorious Luna[LuNa]
Profession: W/E
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SS nec,
SS, Parasatic, Desecrate, Malaise, well of profane, putrid expltion, shock, res
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Jul 28, 2006, 07:07 PM // 19:07
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#15
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Academy Page
Join Date: Aug 2005
Guild: Spectral Agony [sA]
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Quote:
Originally Posted by Ensign
Phasola is right. HoH characters are not designed to have a lot of utility, they're designed to do one or two jobs, and set up to make it as easy for the player to be successful as possible. That Migraine mesmer is exactly what's run in HA, a character that's told to sit on one guy and interrupt everything he casts.
Complain that it's a dumb character all you want, and I'll agree with you, but when you're forming pick-up groups idiot proofing your pickups goes a lot further than giving them utility they usually won't use.
Peace,
-CxE
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I would agree, but it seems stupid to run that type of migraine mesmer and not use Power Return. It could free up half the bar, and still do the job of "camp #6 and interrupt." This means you can take wards, or prot/heals, because as we all know, the whole point of tombs is to get 8 defensive characters on the altar.
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Jul 29, 2006, 12:20 AM // 00:20
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#16
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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PD mesmer i use:
PD
Diversion
Energy Burn
Blackout
Shatter Enchantment
Drain Enchantment
WB/CC
Rez
Works just as it should. B-out could be swapped for gale - matter of preference.
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Jul 29, 2006, 12:50 AM // 00:50
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#17
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Jungle Guide
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Consume corpse on a psychic distraction mesmer is not a choice I would make. You also have blackout on the guy, I have to say I would not recommend the above build.
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Jul 29, 2006, 01:23 AM // 01:23
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#18
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Center of Attention
Guild: Dangerous And Moving [DM]
Profession: E/Me
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PD is a really versitile mesmer skills Imo. Spirits and Choking gas can be easily PD. Blood spike or ranger or any spike, you can get down one of their spiking skills for 12 seconds.
Anyway, I run:
PD
Blackout
Shame
Diversion
Energy Burn
Drain Enchant
Gale
Res
Edit: I like blackout on PD because it does mess with monks, and seeing how seeking + interupts is so common now days, Blackout and gale the ranger while you cap.
Last edited by Katina; Jul 29, 2006 at 01:26 AM // 01:26..
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Jul 29, 2006, 01:45 AM // 01:45
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#19
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Jungle Guide
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I meant blackout on a guy who you expect to be fast on corpse control is questionable.
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Jul 29, 2006, 01:54 AM // 01:54
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#20
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by Quacky
Migraine Mesmer
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Migraine, Conjure phantasm, 3 interrupts, res sig, 2 utility (consume / windborne, etc.)
Quote:
Originally Posted by Quacky
Psychic Distraction Mesmer
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Psychic Distraction, Res Sig, 6 other spells.
Quote:
Originally Posted by Quacky
SS Necro
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I dont see many SS necros in HA because they suck against smart enemies.
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